Demoreel 2016 – Benjamin CHAUVET – FX TD
Breakdown
01 – Allan McKay’s course, Live Action Series – Term 1 – Personal work
All FX, rendering and compositing
Software : 3DS Max 2017, VRay, Thinking particles, FumeFX, Nuke
Notes : TP caches 13.5Gb, Alembic caches 215Gb, FumeFX caches 208Gb
02 – Allan McKay’s course, FX Technical Director Transformation – Personal Work
All FX, rendering and compositing
Software : 3DS Max 2016, VRay, Thinking particles, FumeFX, Nuke
03 – Zorro The Chronicles – Professional Work – Blue Spirit Studio
All FX, slap-comp
Software : 3DS Max 2011, VRay, FumeFX, Eyeon Fusion 7
04 – Zorro The Chronicles – Professional Work – Blue Spirit Studio
Birds flocking, Ocean and water interaction, slap-comp
Software : 3DS Max 2011, VRay, FumeFX, Realflow 2012, Eyeon Fusion 7
Notes : Hot4MAX Plugin for Ocean, Realflow for water interaction, FumeFX for mist, Particle Flow for birds flocking
05 & 06 – Zorro The Chronicles – Professional Work – Blue Spirit Studio
Dust assets
Software : 3DS Max 2011, VRay, FumeFX, Maxscript
Notes : Maxscript was used to populate shots with multiple dust assets
07 – Zorro The Chronicles – Professional Work – Blue Spirit Studio
All FX, slap-comp
Software : 3DS Max 2011, VRay, FumeFX, Eyeon Fusion 7
08 – Zorro The Chronicles – Professional Work – Blue Spirit Studio
All FX, slap-comp
Software : 3DS Max 2011, VRay, FumeFX, Eyeon Fusion 7