Houdini 20.5 / Karma XPU / Nuke C17 3D Model
Throwing rock into water
Houdini 20.5 / Karma XPU / Nuke 120 FramesFlip Sim : 7.54Go / ~ 2 millions particles / 2h10 simFlip Mesh : 4GoExtended Mesh : 7.21Go The render was split into 4 passes: geo rock whitewater ocean surface ocean volume
Demoreel 2025
Demoreel 2025 – Benjamin CHAUVET – FX Artist
Ocean – Whale Jump
New FLIP scene, still few issues/glitches with the Karma XPU render, Houdini 20 improves things a lot, I just need to do more test to figures them out. Houdini 19.5/20Karma XPUWhale model and animation by GoldenZtuff
River
I tried to learn and explore more Solaris/Karma/USD. I’m still not 100% happy with a few things, especially the look of the whitewater with Karma.I really looking forward to see the improvements for Karma in Houdini 20, maybe I will
Explosion Kamikaze Car
It’s a scene I did to test Axiom, Karma and Aces workflow.Render in Mantra for the ground, due to some shader layering not supported in Karma yet, the rest is render in Karam CPU. Houdini 19.5, Axiom, Karma, Mantra
Demoreel 2023
Demoreel 2023 – Benjamin CHAUVET – FX Artist/TD
Demoreel 2019
Demoreel 2019 – Benjamin CHAUVET – FX Artist/TD Breakdown 01 – Shazam! – MPC Montreal – Houdini – Shazam super speed snow interaction 02 – Shazam! – MPC Montreal – Houdini – Snow interaction 03 – Godzilla : King of
Particle Flow Data Operator ( Toolbox#3 )
Here are some tests and R&D with Particle Flow Data Operator ( Toolbox#3 ) -Color by distance (random distance + color + scale ) Download maxfile ( Max 2014 ) -Color by velocity Download maxfile ( Max 2014 ) -Constraint
Demoreel 2016
Demoreel 2016 – Benjamin CHAUVET – FX TD Breakdown 01 – Allan McKay’s course, Live Action Series – Term 1 – Personal work All FX, rendering and compositing Software : 3DS Max 2017, VRay, Thinking particles, FumeFX, Nuke Notes :