Houdini 20.5 / Karma XPU / Nuke
120 Frames
Flip Sim : 7.54Go / ~ 2 millions particles / 2h10 sim
Flip Mesh : 4Go
Extended Mesh : 7.21Go
The render was split into 4 passes:
- geo rock
- whitewater
- ocean surface
- ocean volume
The heavier passes took around 2h/2h30 to render. (i7-13700K/RTX 3080 Ti)
Each passes was denoised in COP in houdini.
The comp is minimal,I just reassembled the passes together, some minor color correction and glow.
Breakdown
Throwing rock into water