Houdini 20.5 / Karma XPU / Nuke C17 3D Model
Throwing rock into water
Houdini 20.5 / Karma XPU / Nuke 120 FramesFlip Sim : 7.54Go / ~ 2 millions particles / 2h10 simFlip Mesh : 4GoExtended Mesh : 7.21Go The render was split into 4 passes: geo rock whitewater ocean surface ocean volume
Ocean – Whale Jump
New FLIP scene, still few issues/glitches with the Karma XPU render, Houdini 20 improves things a lot, I just need to do more test to figures them out. Houdini 19.5/20Karma XPUWhale model and animation by GoldenZtuff
River
I tried to learn and explore more Solaris/Karma/USD. I’m still not 100% happy with a few things, especially the look of the whitewater with Karma.I really looking forward to see the improvements for Karma in Houdini 20, maybe I will
Explosion Kamikaze Car
It’s a scene I did to test Axiom, Karma and Aces workflow.Render in Mantra for the ground, due to some shader layering not supported in Karma yet, the rest is render in Karam CPU. Houdini 19.5, Axiom, Karma, Mantra
Live Action Series – Allan McKay Course
Live Action Series – Allan McKay Course Infos : 3DS Max, Thinking Particles, FumeFX, VRay, Nuke
FX Technical Director Transformation – Allan McKay Course

FX Technical Director Transformation – Allan McKay Course Infos : 3DS Max, Thinking Particles, FumeFX, VRay, Nuke